Onegai shimasu (γγγγ γγΎγ) π
I remembered seeing a show with really bad VFX. I found out later that the VFX was a temporary place holder, meant to be updated later. The placeholder was considered final due to time. The supervisor said “no one will notice.” I remember playing a game where the textures on a structure were very wrong. The pixels of the texture we as big as the main character’s head! I’m not sure what happened there.
A studio I worked at promised to deliver their goods by a certain time. I was once told by the art director that I needed to deliver an asset in an hour. I looked at him and, very calmly, I asked “I have to deliver this thing, which would take 8 hours to make, effectively, and get it done in an hour. Am I correct?” He said yes. I stared at him for a heartbeat, then, calmly, I said “OK” and got to work. I did my best. I knew it was not good work. However, it was not my decision to rush it and not “my art” anyway. The art belonged to the company. I happened to make it. Needless to say, I never put it in my portfolio.
This is why your team needs a very good Producer.
A great Producer will schedule enough time to complete all the work. A great Producer will know when to say “No” or have contingency plans.
All you can is your best. Always do your best.
No one should ask for more.
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