Onegai shimasu (γγγγ γγΎγ) π
A friend recently ask me a very good question: Have I ever insisted that an art piece has to be done MY way?
My answer was a mix: I don’t recall ever making anyone make an art piece MY way. There are too many variables and a bunch of ways to achieve the same goal. I prefer to set a flexible goal. How it’s achieved can vary. So long as the goal is met.
I do insist, however, that the process be done right. Example: if the goal is to make a clean 3D asset, I have taught how to do that so that any game engine will read the asset and render it, efficiently and easily. This will prevent future problems. If said asset is made haphazard, it WILL fail. It may even need to be rebuilt (I’ve seen it happen).
Some of the methods may seem odd. However, efficiency from the start WILL prevent headaches in the future. It’s wise to understand what is required from the beginning, while being flexible to change.